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Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.07.18 16:59:00 -
[1] - Quote
Because, while every video game is it's own there are enough similarities for which to compare and correspond between the two. Are they still vastly different games? Yes, but it's the principals, and hopes that they share. MAG is now essentially the predecessor to what Dust hopes to achieve, and then some. That is where the similarities are drawn from. It just happens though Dust is sort of the Jurassic Park to the entire gaming industry. By which I mean they hope not only hope to achieve a large scale battlefield using a standardized home entertainment console system, but breach the final gap between them and they're sibling the computer console. Not in the same way though that other games including CounterStrike: Global Offensive is even hoping to achieve this august either. They want to cross completly different games and mesh them together. It is a grand idea. Hopefully it will pan out and not be just another delusion of grandeur. It could very well open entirerly new ways of gaming to the industry, and not only create new games, but entire new genre's as a result. MAG in camparison while huge at the time in what wished to achieve is dwarfed in comparison. Still without the likes of MAG, or PlanetSide CCP may not have had the idea to do something such as this, but those are threads for another discussion of what may have been or otherwise.
Nonetheless Dust is trying something completly different, and hopefully it works. Again calilng it the Jurassic Park of the industry is accurate depiction of what CCP is hoping to achieve. Even more so then what the industry has attempted to do with handheld portable gaming devices connecting to systems such as the PlayStation Portable/Vita, or connecting a tablet to your account. This could mean big things. Still it has a lot of MAG's wishes and hopes. It's just got more of them. Hopefully though between CCP and Sony we can get a properly supported game. I have more faith though in CCP then Sony. Sony likes to win a single battle and cry victor without winning the war. Lack of proper advertising on nearly four, fifth's of their titles, and horrid support for all titles is what ends up hurting the most.
Edit:
Also just for *****-and-giggles you can also say MAG had it's share of corporations too. PMC is short for Private Military Company and well honestly you worked for money just the same way. Oh well. Both are great games, but I'm hoping that Dust can achieve higher. |
Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.07.18 17:03:00 -
[2] - Quote
Tbone322 wrote:Sha Kharn Clone wrote:Tony Calif wrote: This build? I don't know, just doesn't seem like they made progress in the right areas IMHO.
Yep feels like they slowed it down this build. I'm playing alot with some MAG guys and its clear this would be the new home. I dont see whats so wrong with comparing hell steal any good stuff you can. I agree, MAG did some really good stuff for FPS's... I wonder if Sony used MAG as a test for something like Dust, I only say that because what was the point of MAG 2.0? I mean how many other games have had that kind of an overhaul?
Please. An overhaul? That? More like it only fixed some issues, but ended up creating whole new ones. I was present for that [beta] as well. The game was best at release before the patches started to hinder and create problems. Took almost a year for the shotgun to become bearable again, and SMG's suffered a massive nerfing. I still remember the first day of release. Great times! Then the patches came. |
Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.07.18 17:26:00 -
[3] - Quote
Actually Zipper stated that MAG started out as just a build to test out SOCOM in first person, but ended up becoming it's own game after some time. It's funny though because, MAG was treated horribly by Zipper, and even hurt by Zipper in many ways in which divided the community, and lack of proper support hurt MAG itself, but I found it ironic that after Zipper had turned it's back on MAG for SOCOM4 that SOCOM4 became the flop that shut them down. Yup. Sony done put old Seabiscut out back and shot it. Closing the doors to Zipper studios forever. Cannot seriously blame them though.
You know it's bad when people go back to SOCOM:Confrontation and end up having for more fun with Slant/Six Games first console title then they did with killstreak SOCOM4. Came out unfinished, ripped apart, and sold seperatly. I do not blame people (especially those of us who remember SOCOMbattles, and were there in the beginning.) I mean I can tolerate change, but that was just horrible. Atleast Slant/SIx eventually was able to make SOCOM:Confrontation playable and somewhat enjoyable. I still wish I did not need a sprint button, but meh.. Could have been worse, and I'm talking about a game that day one was unplayable (literally). |
Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.07.18 17:39:00 -
[4] - Quote
What Zipper should have done was keep up support, and instead of continuously adding more game modes, they should have just added more individual maps that would have spanned to the current three game modes we already had. The addition of more game modes did not do a thing to help the game, and only created more problems. The second problem was lack of proper advertisment and a proper bundle with headset (which amazingly enough SOCOM:Confrontation managed to include!)
(Note: I do not and will not ever condone high ranking players, and especially veterans going into the boot camp "TDM".)
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Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.18 17:52:00 -
[5] - Quote
Yeah. I had done that a number of times too on the forums. Definently would have made a large difference in where MAG would have been. Instead of where it is now -- On life support using it's small fanbase to stay alive. I remember also asking for character customizations, but never got that either. Shame too. Would have loved my balacave! |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.18 18:00:00 -
[6] - Quote
Tony Calif wrote:Mike, guns and stuff to pay for = pay to win New game mode = pay for game mode The problem was the players, not the game. How many thousand people are Playin suppression right now... More than every other game mode put together. Losers.
They play supression only because, it's gives the most experience, and due to the fact that waiting for the larger game modes especially now are a waste of time. Trying to get into a game is just you sitting in a que hoping to the lords of gaming that you can get into a game, and then if you are lucky to get into a game it's horribly lop-sided. Why would anyone want to suffer that. Domination is just you sitting in a que or a one sided fight (where you are either punching the baby, or the baby being punched.) Personally I was always a huge fan of acquisition, but even then before I officially stopped playing due to the DLC packs it became a waiting game to get in. It's only gotten worse I'm sure.
I'm surprised you just do not blame SVER. Seems like what everyone else did. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.18 19:07:00 -
[7] - Quote
I felt guilty till the forum community essentially rotted and decayed into what it is now. Same with Warhawk's community. Rotted, bloated and viscous. Then came Starhawk and the vile mass just subplanted itself atop Starhawk and nothing changed.
Well the only thing that changed was the big clans morphed together into super clans and egos only grew three times their sizes. Pathetic. Do I feel bad about what happened though MAG? Yeah. I miss playing it, and I miss the fun I had playing it. Would I put up with it now in it's current state? Nope. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.18 19:45:00 -
[8] - Quote
Well right now in the current build we can note and see that in some way there will be a "loot/salvage" mechanic. How it will function in-game is yet to be known. It will be fun to see how and what it really means for Dust though. |
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